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 Quake 4 Interview - interview
(hx) 08:46 AM CEST - May,14 2005
GameSpot is the latest website to post up a new interview with Raven project lead Eric Biessman, Raven lead designer Jim Hughes, and id Software lead designer Tim Willits, talking about Quake 4. Here's a bit:
GS: What can you tell us about the game's weapons? Can we expect to see the classic Quake II railgun make a comeback? What others can you confirm at this point?

TW: [Quake 4's weapon selection] is built on a foundation of Quake-style weapons. You have your railgun, your minigun, your rocket launcher, your hyperblaster, and things like that, and we also have a new special weapon. But I think the coolest aspect of the weapons is that throughout the game, you'll actually pick up weapon mods for almost all of them. The mods add some cool variety in terms of how the weapons work. So, players familiar with the Quake series will definitely feel at home with Quake 4's weapon selection, and the weapon mods will help spice things up. Here's an example: the rocket launcher mod will actually let you control the rocket after you've fired it. However, we can't go into too much detail at this time about weapon mods in general and how they work.

last 10 comments:
v1m(10:04 AM CEST - May,14 2005 )
Still underwhelming. Show us some shots that don't look like warmed-over Doom 3, guys.

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