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Quake 4 Interview - interview|
| (hx) 08:46 AM CEST - May,14 2005 |
GameSpot is the latest website to post up
a new interview with Raven project lead Eric Biessman, Raven lead designer
Jim Hughes, and id Software lead designer Tim Willits, talking about
Quake 4. Here's a
bit:
GS: What can you tell us about the game's weapons? Can we expect to
see the classic Quake II railgun make a comeback? What others can you confirm at
this point?
TW: [Quake 4's weapon selection] is built on a foundation of Quake-style
weapons. You have your railgun, your minigun, your rocket launcher, your
hyperblaster, and things like that, and we also have a new special weapon. But I
think the coolest aspect of the weapons is that throughout the game, you'll
actually pick up weapon mods for almost all of them. The mods add some cool
variety in terms of how the weapons work. So, players familiar with the Quake
series will definitely feel at home with Quake 4's weapon selection, and the
weapon mods will help spice things up. Here's an example: the rocket launcher
mod will actually let you control the rocket after you've fired it. However, we
can't go into too much detail at this time about weapon mods in general and how
they work.
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last 10 comments: | v1m | (10:04 AM CEST - May,14 2005 ) | | Still underwhelming. Show us some shots that don't look like warmed-over Doom 3, guys. | |
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