Gameguru Mania Updated:11:06 PM CEST Jun,04
AR Wallet

66 lottery login

91 club

okwin

bdg game

55 club

Playbonus.ca
CONTACT
Please e-mail us if you have news.

(c) 1998-2026 Gameguru Mania
Privacy Policy statement
SEARCH:
 Prey Interview - interview
(hx) 08:18 AM CEST - May,12 2005
Gamespot has conducted an interview with Scott Miller, CEO of 3D Realms, Chris Rhinehart, Human Head project lead and co-founder, and Timothy Gerritsen, chairman and business director of Human Head, talking about Prey, their upcoming first person shooter. Here's a slice:
GS: How would you characterize the single-player portion of Prey? Is the game attempting to be a more linear story-driven shooter that focuses on characters and atmosphere? A more action-focused shooter that emphasizes fighting off large hordes of enemies? A more open-ended, more tactical shooter that places enemies and objectives in open areas and lets you tackle them in any order using multiple approaches?

TG and CR: We're definitely going for a character-driven game that pushes atmosphere and story within a high-action environment. However, the game isn't so easy to categorize like that. We play with the environment and how you find your way through it in a number of ways. Going in, we knew that the strength of the Doom 3 engine was not large groups of enemies, but rather, very detailed environments with fewer adversaries. We've spent a lot of time trying to really play up those combat experiences to be more than just running and gunning and mowing things down. Enemies do things you don't quite expect, and the world itself is another danger both actively and passively. You can do things, or things will be done to you, to change the environment as you play. You have to stay on your toes and be ready for anything.

last 10 comments:
 Add your comment (free registration required)