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 Quake 4 Interview - interview
(hx) 09:35 PM CEST - May,07 2005
The chaps over at GameSpy have conducted an interview with members of Raven and id Software talking about the visual stylings of the latest Quake installment. Here's a taster:
Sluggo: Will we be seeing any recreations of Quake 2 locations?

Tim Willits: It's difficult to recreate a Quake 2 environment because we had a 300 polygon limit and now we have a 300,000 polygon limit. One of the jokes is that the reason the Quake 2 marine isn't in the game is because he's so low-polygon -- we were joking about having him run across the screen in all his 50 polygons!

I think the feeling, the style -- heavy industrial architecture, super large pillars, massive structures -- are kind of the feeling of Stroggos. I think that feeling is definitely what people familiar with Quake 2 will enjoy with Quake 4.

Eric Biessman: To a lot of people on the team, Quake 2 is one of their favorite games. So we really wanted to create an homage -- you'll walk through it and we've taken the drop pods and you'll see them scattered around. They're a little more poly and a little more detail, but we've really tried to tie it to Quake 2.

Tim Willits: I believe that Quake 2 had the best single-player universe of the Quake series, and that's what we're returned to. And then Quake 3 had the best multiplayer feeling and experience of the Quake series. So with Quake 4, you have the best single-player environment to go off of, and then you have the best multiplayer environment to build off of. And honestly, I believe this will be our best Quake -- we've had 10 years to make this that game great. It's really building off the experience of the other Quake, the experience of id, the experience of the guys at Raven -- all the pieces have come together to create the perfect environment to make an awesome game.

last 10 comments:
v1m(09:00 AM CEST - May,08 2005 )
Boring. If the game environments are really as diverse as they say, let's see something that doesn't look like Doom 3.

yhancik(08:31 PM CEST - May,09 2005 )
ah.. mh.. yes.. very funny 50 polygons joke.. ah ah ah

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