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Live For Speed S2 alpha demo, patch v0.5L - demo|
| (hx) 02:38 PM CEST - May,01 2005 | The LFS Team has
released an
updated S2 demo for Live for Speed S2, allowing you to check out their their
modern racing simulation. As before this is an alpha release containing a
training area, the familiar Blackwood track and three cars. A patch from the
v0.5K demo and a corresponding dedicated demo server are also available. (thanks
3DGamers).
One of the most significant things is the use of a much better type of
limited slip differential (LSD) which helps you to get the power to the ground
more effectively. Up until this version, the only type available was a viscous
LSD. The aim of a limited slip differential is to put more torque onto the
driving wheel which has the most grip. The viscous LSD relied on the wheel with
less grip spinning faster than the wheel with more grip, so that meant that all
LFS cars suffered quite a lot from inside (unloaded) wheel spin.
The new type is the clutch pack differential. In this case, there is no viscous
coupling, and instead, the differential unit contains some clutch plates between
the drive shafts and the outer casing of the differential unit. When you apply
torque to the differential (under acceleration or engine braking) the clutch
plates are squeezed together, so reducing differentiation and effectively
shifting torque from the very slightly faster moving wheel (the inside wheel
which is just starting to spin) to the very slightly slower moving wheel (the
outer, loaded wheel). This happens much more quickly than the torque shift of a
viscous LSD.
In the final drive settings you will see a Locking slider bar. The "percent
locking" refers to the maximum torque difference between the drive shafts, as a
percentage of the total torque applied. Therefore as you get close to 100%, it's
becomes similar to a fully locked diff, and as you get close to 0%, it gets more
like a fully open diff (fully locked and fully open differentials are also
selectable, for testing or for interest).
In real life the amount of locking is adjusted by changing the ramp angles.
Acceleration or engine braking pushes in a different way, so there are in fact
two ramp angles - one for power and one for coast. On the XR GT TURBO, you have
separate control of these two angles. It makes quite a significant difference to
the handling of the cars.
NOTE : This is a TEST of an ALPHA version. We will be pleased to read about your
opinions on things and any problems you encounter. Also note that the tyre
physics have not yet been updated significantly since the previous version. It's
more interesting this way, for you to see the effect of the new diffs, with very
similar tyre physics.
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