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Hellgate: London Interview - interview|
| (hx) 09:34 AM CEST - Apr,29 2005 |
Gamespot
has conducted
an interview with Erich Schaefer of Flagship Studios talking about
Hellgate: London,
their upcoming first person action RPG set in a post-apocalyptic London. Here's
a taster:
GS: Tell us about what Hellgate: London is and what it isn't.
Will the game emphasize addictive hack-and-slash gameplay with repeated
play-throughs like Diablo, or will the game put more emphasis on story and
quests?
Erich Schaefer: The experience of Hellgate: London will be very visceral.
Expect plenty of random, slot-machine-style loot and an infinite variety of
combat situations. Coupled with randomly generated, respawning levels, this
hack-and-slash gameplay will likely encourage repeated play-throughs and
hopefully lead to long-term replay value. That said, we plan to more fully
incorporate our quest structure into the game experience. The storyline quests
will drive the story, not just serving as random chores along the way. We also
intend to create randomized missions to provide a little more meaning for the
hack-and-slash.
Here, he discusses the game's multiplayer options:
GS: What can you tell us about your plans for multiplayer? Will
multiplayer be mainly focused on individual server-based (or direct-IP-based)
co-op play? Any plans for competitive modes?
ES: Hellgate: London will support many modes of single-player and online
play. Most importantly, we will be providing a destination where players can
congregate in large or small numbers within the world. Here, they will be able
to group up for adventures, trade items, or just hang out and chat. Plans for
competitive modes are just being discussed now, but our main emphasis will be on
supporting cooperative adventuring.
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