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Irth Online Interview - interview|
| (hx) 10:23 AM CEST - Apr,05 2005 |
Computer
Games Magazine has posted
an
interview with Dennis Robinson, Alan Chipura, and Tony Pungitore of Magic
Hat Software talking about their upcoming fantasy MMO title
Irth Online. Here's a slice:
Computer Games - How will the combat system work in the game?
Robinson, Chipura, and Pungitore - Basically, combat includes
hand-to-hand, melee, and magic. One can cause damage to another by using
weapons, poisons, fire, water, chemicals, and spells. There are defenses
including resistance spells, anti-spells, anti-venoms, and neutralizers for
chemicals.
The first goal of the combat system is to kill the bad guy. The second goal is
to protect your territory. A third is to protect the goals of the kingdom; this
one is a bit more complicated because is impacted by storylines affecting PvP
and PvE where the characters are called to. One example of this is the
civilization deities at the empowering source of wonders. Characters must make
sacrifices to deities for sustaining faith. Faith is an attribute that affects a
character's abilities. If one civilization can capture another civilization's
wonder, the victorious civilization will have their abilities enhanced and the
defeated will suffer diminished abilities.
The deity of the conquered wonder will shed inclement weather conditions upon
his people until the wonder is reclaimed. Poor weather conditions will adversely
affect all members of the civilization. Therefore, there is significant
incentive for players to engage in this combat scenario.
Here is how the mechanics of the combat system work. Players enter into combat
mode by pressing the combat mode button. This will attack the current target
with the current weapon in hand or with your fists if you have no weapon.
In combat mode, you may select a new target and do whatever you wish to the
target -- fire a spell, get stats, etc. This will not affect the current combat
target. In the case of informational requests, this will not affect combat at
all. Combat is only affected by use of skills, going out of range, or your or
the target's death.
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