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3D Performance with Splinter Cell 3 - tech|
| (hx) 07:16 PM CEST - Apr,03 2005 | Earlier this week, Ubisoft released the third iteration in the Splinter Cell
series, Tom
Clancy's Splinter Cell: Chaos Theory. Unlike Pandora Tomorrow, which was
based on the same graphics engine as the original Splinter Cell, Ubi uses a
newer version of Epic's Unreal engine for Chaos Theory, just like Gearboxes
Brothers In Arms: Road To Hill 30. In terms of complexity, think of the engine
as somewhere between UT 2004 and Unreal Engine 3. As a result, just like BIA,
Chaos Theory requires a DirectX 8 graphics card. The chaps over at
FiringSquad focused on the performance of ATI and NVIDIA's high-end cards
and they have compared them head-to-head using the game's 1.1 shader mode.
They've also ran tests with HDR turned on as well as shader model 3.0. Here's a
taster:
When all cards are running at equal levels (which is only possible in the 1.1
shader mode) ATI has the performance advantage over NVIDIA in Splinter Cell:
Chaos Theory. The RADEON X850 XT Platinum Edition and X850 XT both outperform
GeForce 6800 Ultra, while the RADEON X800 XL outperforms GeForce 6800 GT,
actually running neck-and-neck with the GeForce 6800 Ultra in most cases we
tested under.
Of course, no self respecting GeForce 6800 owner would run Chaos Theory in the
1.1 shader mode, as Ubisoft has implemented performance enhancements in the 3.0
mode. The performance improvements weren't as great as what we saw with Far Cry
last year, we witnessed performance gains of between 5-8% in our testing, with
the final result varying based on screen resolution used and the AA/AF level
applied. This wouldn't have been enough for the GeForce 6800 Ultra to overtake
the X850 XT PE, or the 6800 GT to outpace the X800 XL in any of our tests
involving some combination of 4xAA, but it does close the gap somewhat.
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