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First Details on Next-Gen UT - briefly|
| (hx) 10:21 AM CEST - Mar,28 2005 |
The May 2005 issue of Computer
Gaming World magazine contains the first screenshots (scans) and information on the
next, Unreal Engine 3 powered Unreal Tournament game (thanks
BeyondUnreal). Here's
some info:
The article refers to the game as "the next Unreal Tournament", suggesting
that the game's full title is as yet undecided. Midway have previously confirmed
that no new UT titles will be shipping in 2005, so it's likely that this game
will bear the name "Unreal Tournament 2006" or "Unreal Tournament 2007". It's
also possible that Epic have ditched the yearly naming convention altogether...
only time will tell. Scans from the article currently doing the rounds on IRC
show a silver and black Unreal 'U' logo on the magazine's cover, and a rather
detailed Necris character standing outside next to some sort of vehicle on the
first page of the article itself. Other screenshots reportedly include
UE3-powered Malcolm, as well as next-gen versions of the Goliath tank, Scorpion
buggy and armor concept art.
Some features:
- The next UT will focus on AI, specifically voice-controlled AI.
- As with many UT2004 levels, the layout of maps in the next UT is being
finalized before artwork is incorporated.
- The game will feature a global ratings system that will allow clans to
compare scores.
- Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest
mode. No mention of Assault or Domination.
- Further info on the Conquest gametype:
- Features eight teams, each with unique armor.
- Conquest maps are "potentially as large as three onslaught maps with
assault-like objectives and even a form of limited resource management
planned"
- "there may be the option to treat a conquest match like a long term
war, so you can play, take a break, and then go back and play more later"
- "you can use your stats to find similarly abled opponents"
- "pre-game lobbies" will be present in some form
- "clan pages and other sites will be able to be viewed from within the
game"
- "conquest will take advantage of the UE3 engines ability to
seamlessly stream maps by putting you in a battlefield the size of several
maps stitched together"
- "players will battle on one of two teams, each sides terriroty will
look physically different, as you take a territory it will convert to the
otherteams structures and physical surroundings"
- "conquest should appeal to a wider gaming audience and provide a
place where longer-term strategy, teamwork, and face-to-face fragging all
meet"
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last 10 comments: | CaptStar | (06:52 PM CEST - Mar,29 2005 ) | | All I can say about this game is:wow! | |
| sirsmithy | (02:00 PM CEST - May,05 2005 ) | yep dam nice. I like to know what the specs required will be.
mind you ill bet someone will complain about it, lol
its getting better and better to play games. | |
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