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Star Wars: Empire At War Interview - interview|
| (hx) 10:02 AM CET - Mar,22 2005 |
Computer
Games Magazine has conducted
an
interview with Joe Bostic of Petroglyph as he talks about
Star
Wars: Empire at War, the upcoming land and space based RTS game for
publisher LucasArts. Set a few years
before the events of Episode IV A New Hope, the game will let players rewrite
history as well as experience the aftermath of Star Wars: Episode III Revenge of
the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.
Star Wars: Empire at War is scheduled for a release in Fall 2005. Here's a
taster:
Computer Games - Empire at War also allows players to actually move
and conquer whole star systems. How does this aspect of the game fit in?
Joe Bostic - The player constructs ships and armies, marshals them into
fleets, and sends the fleets to enemy controlled systems. Securing control of
space by way of space combat is the first order of business. Space combat is
dangerous since the invasion transports are vulnerable and there may be weapons
on the planet’s surface that can fire upon the fleet, such as an Ion Cannon. If
the space battle is successful, a land invasion is next. The player sends
initial scouting forces (pathfinders) to the surface and then calls in any
supporting reinforcements from available troops in orbital transports. Battle is
engaged on the surface until one side or the other is defeated or retreats.
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