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World of Warcraft - 1.5 million addicts - briefly|
| (hx) 09:25 PM CET - Mar,17 2005 | Blizzard today announced that
World of Warcraft, its MMORPG, has surpassed
the 1.5 million subscriber mark, underscoring the game's continued success
around the world.
Since its debut in North America on November 23, 2004, World of Warcraft
has launched to critical and commercial success in Korea and Europe, exploding
in popularity across the globe. In the span of a few short months, World of
Warcraft has achieved record-breaking milestones, including:
Europe:
- Over 290,000 account creations and 180,000 peak concurrency in its
first weekend.
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Over 500,000 active subscribers, and 230,000 peak concurrency to date.
Korea:
- The most successful 100-day launch of any MMORPG in Korean history
since its commercial release on January 18, 2005.
- World
of Warcraft is currently played in 75% of Korean Internet Game Rooms (IGRs), the
primary venue for playing games in Korea. - IGRs subscribe directly to MMORPGs and
then players buy blocks of time from the IGRs for game time.
North America:
- Over 200,000 subscribers and 100,000 peak concurrency achieved in the game's
first 24 hours.
-
Current subscriber base of over 800,000 players.
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