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Warfare Announced - briefly|
| (hx) 05:00 PM CET - Mar,14 2005 | Developer
Mist Land and publisher
Game Factory
Interactive sent us a press release announcing the development of
Warfare, an
upcoming "real-time global war simulator with real material and it's devoted to
a conflict in the Near East." There is no word on a release date for the game.
Here's some info:
There are two campaigns, one for the USA, the other for Saudi Arabia. The main
goal of the first campaign is taking full control of the region; the second one
is coming to power in Saudi Arabia and achieving the withdrawal of all American
troops.
"The whole Arabic peninsula will be divided into maps. There are going to be
around 30 such maps. All these maps will be represented as regions on the global
map. Each region will be controlled by a different side (NATO, Taliban, or the
player). All "macromanagement" functions will be carried out on the global map,
including forming squads within the army, as well as giving out movement orders
for armies. In case a player's army (or several armies) has moved out into a
region controlled by the enemy, or the enemy has invaded a region controlled by
the player - the game will switch to the tactical phase.
When playing for the Americans player will get a more or less linear campaign
with a significantly simplified strategic part. In the beginning the player is a
lieutenant of the American army getting surrounded on a patrol mission, his goal
is breaking out; after achieving this, a plot branch begins leading the player
to become a colonel, as well as moving all American bases out of Saudi Arabia
and concentrating them in Iraq (capturing it along the way). During plot
development the Americans will receive reinforcements from the States in
predetermined plot locations.
When playing for the Arabs, the player will start off as a simple field
commander with a small squad increasing in size over time. According to the
plot, after a few missions his ties with the central command (the Taliban) will
break. This is where the game begins."
Main features:
- Realistic lights, with dynamic sources,self-shading and advanced shaders.
- To storylines, you can choose two real different sides, with different
economical and tactical models, American expedition corps, or Arabian rebel
army.
- More when 30+ units with real prototypes, M1A2, "Crusader", "Patriot", T-72,
C-75 and much more.
- 30 missions with non linear storyline.
- "Live" global map divided by sectors, where you can choose your advance.
- Realistic physics and combat model.
- Stunning effects.
- Advanced "resource" system, different for each opposing side.
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