Gameguru Mania Updated:11:06 PM CEST Jun,04
AR Wallet

66 lottery login

91 club

okwin

bdg game

55 club

Playbonus.ca
CONTACT
Please e-mail us if you have news.

(c) 1998-2026 Gameguru Mania
Privacy Policy statement
SEARCH:
 Star Trek Online Q&A - interview
(hx) 05:23 PM CET - Mar,04 2005
PC Gamer has posted a Q&A with Glen Dahlgren, the lead designer of the upcoming Star Trek Online massively-multiplayer game. Here's a taster:
PCG: How are commerce and combat set up in the game? And how will players gain experience and level? I assume they will all start as Ensigns.

GRD: That's four questions! A player starts as a cadet, but as he completes missions and gains experience, he'll advance both his skills and his rank. Of course, command of a ship doesn't come automatically; a player will have to put forth considerable effort to gain a commission. Combat is divided into ship vs. ship and ground dynamics. Ship combat is strategic and dependent on all departments working together. Ground combat is an action-packed FPS experience. And they both come together in the PvP game dynamic (introduced in the holodeck), which is quite compelling.

last 10 comments:
 Add your comment (free registration required)