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Star Wars: Republic Commando Interview - interview|
| (hx) 10:44 AM CET - Feb,11 2005 | Computer
Games Magazine has posted
an
interview with Chris Williams of LucasArts as he talks about Star Wars:
Republic Commando (demo, their upcoming tactical shooter. Here's a slice:
Computer Games - The game seems to be a mix of both action and tactical gameplay but with some more help on some of the tactical moments than you see in other games in that genre. Was this intentional?
Chris Williams - This was absolutely intentional. We wanted to avoid being a squad game where you have to spend too much time setting up and micromanaging them throughout the game using complex controls to ensure they don't get killed. Star Wars Republic Commando is all about action and using your squad as quickly and as effectively as you would a weapon in the game. This didn't make the game easy or simplistic, it just means that you can make those tactical decisions on the fly by pressing just one button and never break away from the action. The squad in Star Wars Republic Commando is extremely smart and will be very effective even without your specific instructions. They will take up cover, target nearby enemies, and even provide assistance a fallen comrade or you the player during combat. When you do have a specific instruction for your squad, by pressing a single button you can issue a wide variety of orders including planting explosives, taking up sniping positions, slicing a computer panel, or breaching a door.
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