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Battlefield: Modern Combat Multiplayer Interview - console|
| (hx) 06:10 PM CET - Feb,09 2005 |
The chaps over at
ShackNews have posted an interview with Marcus Nilsson, the executive
producer of
Battlefield: Modern Combat (PS2/Xbox). He talks about the vehicles, weapons,
game modes, online lobby, clans, and what separates the console version from its
PC counterpart. Here's a taster:
Shack: At first glance, it would seem Battlefield 2 and Battlefield: Modern Combat are the same game, just on different platforms. What makes your game stand apart from its big brother?
Marcus Nilsson: Battlefield Modern Combat is a game for console gamers. Everything has been done with them in mind. Controls, vehicle handling, graphics, lighting etc. BFMC will however deliver same type of gameplay as the original. For anyone not familiar with this gameplay it's best described using the rock/paper/scissors metaphor. Anyone on the Battlefield will, given using the tools (weapons, vehicles, kits) at disposal, never stand without a chance. "Easy to learn - Hard to master" is something that's been in the designers minds from the start. This means first 5 minutes are spent figuring out how to handle weapons, kits and vehicles and after that you start realizing how to best use them on the Battlefield.
So the gameplay in the two above mentioned games are the same, however, taking into account the mindset of a console player we have shorter distance to the fight. You are pretty much put straight into the action in a way never before experienced in a Battlefield game. Also, we have tried to make this more of an arcade type of game. For example the aim for the dev team has been to make driving vehicles so fun you can forget about the fight. In respect to this we have added a lot of jumps and other objects to perform stunts on.
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