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Star Wars: Empire at War preview - preview|
| (hx) 10:03 AM CET - Jan,29 2005 |
The chaps over at
GameSpy have posted a new preview of
Star
Wars: Empire at War, the upcoming real-time strategy game. Set a few years
before the events of Episode IV A New Hope, the game will let players rewrite
history as well as experience the aftermath of Star Wars: Episode III Revenge of
the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.
Star Wars: Empire at War is scheduled for a release in Fall 2005. Here's a
taster:
Resource gathering is present in the game's design, in the traditional sense, and to be honest, it doesn't seem to me that Petroglyph has fully hammered how it's going to work in the long run. I was told that the amount of resources at your disposal is tied directly to how many planets are in your possession. Certain planets will yield certain types of commodities -- if you control the Mon Calamari homeworld, for instance, you'll have the ability to crank out their neato capital ships -- with central, densely-populated worlds naturally being "worth" more than remote, barren backwater systems. Bases factor into this, too. You'll have to establish a base on any world you control before it becomes truly defensible -- in other words, before you're able to crank out units from it. Not all planets are created equal in this sense, however; the aforementioned podunk planets won't be able to support truly high-end bases capable of generating the most elite units in your army. Then again, these systems probably won't see as much action as the Hoths and Yavins of the galaxy, so I guess it balances out.
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