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 Return to Mana HL2 mod Q&A - interview
(hx) 11:56 AM CET - Jan,25 2005
German gaming website Ego Games has posted a translated version of Q&A with Dieblein (thanks HL2Central), leader of the team of fantasy-adventure Half-Life 2 mod "Return to Mana". Here's an excerpt:
EG|Asch: What do you expect from the HL2 engine, which seems more fitting for action-related mods like ego-shooters and how do you want to use these in an adventure?

Dieblein: The HL2-engine has some limitations. The size of the rooms is limited to mid-range areas for example. We plan to create a small, contemplative world with short distances, but creating the illusion that everything is extremely wide. This means: no far-cry-like islands with 40km size, but small areas with an extreme amount of detail, animation and gamedesign

last 10 comments:
v1m(09:54 AM CET - Jan,26 2005 )
"The HL2-engine has some limitations. " LOL! That still doesn't explain how they managed to make the HL2 engine look like the Nintendo 64. ;-)

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