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 Spoils Of War Interview - interview
(hx) 11:27 AM CET - Jan,20 2005
HomeLAN has conducted an interview with Matt Andrews of East Coast Games as he talks about Spoils of War, their upcoming RTS-FPS multiplayer game. Here is a slice:
HomeLAN - Another critically acclaimed game, Savage, also combined first person shooter and real time strategy gameplay. How will Spoils of War differ from that game's approach?

Matt Andrews - The main point of difference with Spoils from any other game is an equal combination of the two genres; we stayed away from being one genre with some of another mixed in. We've accomplished this with our character structure in that the player has the ability to decide how they want to play the game - in FPS mode only, in RTS mode only, or by combining the two. We simply afford users the opportunity to play it their way and give them the options of how, without a lot of clutter and confusion. When a person plays Spoils of War they might find that the Battlefield Commander position is one they'd like to try because of the ability to control resources and manage AI's or they may be perfectly happy going off on their own and wreaking havoc as an overwhelming FPS. Others may enjoy RTS, but every once in a while wish they could drop down and help their fellow warrior(s) on the battlefield - we made sure that could happen and with equal capabilities as the other FPS characters. The transfer between RTS and FPS is done with the click of a button providing instant gratification that will allow for exceptional speed, strategic advantage and enjoyment.

Also, our characters have a lot of depth with some having powers, brute force, agility, or a million combinations of those and more. Another unique quality to Spoils that people will enjoy is the environment. We worked hard to create terrains that would not only present good opportunities for battle, but they challenge users to think, explore, strategize, and use to their fullest extent. Tactical advantage was a key concept in creating all of our terrains along with unique colors, perspectives, and familiar, but alien-looking features. Our sound effects and music are a huge aspect. We've spent equal time making sure that the music in-game is authentic to Spoils of War; you'll be pleasantly surprised when you hear it. We didn't want to slack with any aspect of music and sure enough, we've made music that you'll not only love to hear in-game, but you'll probably want it for your car or MP3 player. I haven't been able to take it out of my car yet!

last 10 comments:
v1m(12:02 PM CET - Jan,22 2005 )
Very interesting idea. Hope they pull it off.

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