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Spoils Of War Interview - interview|
| (hx) 11:27 AM CET - Jan,20 2005 |
HomeLAN
has conducted
an
interview with Matt Andrews of East Coast Games as he talks about
Spoils of War, their
upcoming RTS-FPS multiplayer game. Here is a slice:
HomeLAN - Another critically acclaimed game, Savage, also combined
first person shooter and real time strategy gameplay. How will Spoils of War
differ from that game's approach?
Matt Andrews - The main point of difference with Spoils from any other
game is an equal combination of the two genres; we stayed away from being one
genre with some of another mixed in. We've accomplished this with our character
structure in that the player has the ability to decide how they want to play the
game - in FPS mode only, in RTS mode only, or by combining the two. We simply
afford users the opportunity to play it their way and give them the options of
how, without a lot of clutter and confusion. When a person plays Spoils of War
they might find that the Battlefield Commander position is one they'd like to
try because of the ability to control resources and manage AI's or they may be
perfectly happy going off on their own and wreaking havoc as an overwhelming
FPS. Others may enjoy RTS, but every once in a while wish they could drop down
and help their fellow warrior(s) on the battlefield - we made sure that could
happen and with equal capabilities as the other FPS characters. The transfer
between RTS and FPS is done with the click of a button providing instant
gratification that will allow for exceptional speed, strategic advantage and
enjoyment.
Also, our characters have a lot of depth with some having powers, brute force,
agility, or a million combinations of those and more. Another unique quality to
Spoils that people will enjoy is the environment. We worked hard to create
terrains that would not only present good opportunities for battle, but they
challenge users to think, explore, strategize, and use to their fullest extent.
Tactical advantage was a key concept in creating all of our terrains along with
unique colors, perspectives, and familiar, but alien-looking features. Our sound
effects and music are a huge aspect. We've spent equal time making sure that the
music in-game is authentic to Spoils of War; you'll be pleasantly surprised when
you hear it. We didn't want to slack with any aspect of music and sure enough,
we've made music that you'll not only love to hear in-game, but you'll probably
want it for your car or MP3 player. I haven't been able to take it out of my car
yet!
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last 10 comments: | v1m | (12:02 PM CET - Jan,22 2005 ) | | Very interesting idea. Hope they pull it off. | |
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