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Elder Scrolls IV: Oblivion Interview - interview|
| (hx) 09:53 AM CET - Dec,17 2004 | HomeLAN
is the latest website to post up
a new
interview with Bethesda's Pete Hines talking about
Elder Scrolls 4: Oblivion,
the fourth installment in the 'Elder Scrolls' series. Here's a taster:
HomeLAN - How will the RPG aspects of the game be handled this time
for Oblivion in terms of skills and "leveling up"?
Ashley Cheng - We have tweaked the skill-based system, but it remains
virtually the same.
With Morrowind, you would create a character that you thought would be fun, but
hours later, once you figured out how the skill system actually worked, you
would realize that you really wanted to create a different character to suit
your style of play. While we can never truly get rid of this problem, we've done
things in Oblivion to address it.
We've made tweaks so that if all you wanted to do was play the game and never
look at your stat sheet or track how many uses you were getting with a
particular skill, you can still enjoy the game - regardless of your character
stats.
One of the ways we solved this was getting rid of the combat die rolls - the
roll to hit. In Morrowind, we found players would swing and swing and it would
appear like they were hitting a creature but they would do no damage because the
die roll would say they missed. It felt broken. In Oblivion, if you hit the
target, you hit the target, period. The variable is the amount of damage you
inflict, based on your strength, skills, and other factors. So the stats are
still there, and very important, but they're used in a way that makes much more
sense.
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