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Civilization IV details - briefly|
| (hx) 08:40 PM CET - Dec,03 2004 | The fan site
CivFanatics has posted some info from January 2005 issue of
PC GAMER magazine that has
the first details (shot1
~
shot2) on Civilization IV, the upcoming game in Firaxis' strategy game
serie:
- Development is being headed by creator Sid Meier himself.
- Civ IV has been written entirely from scratch.
- The 3D engine will allow you to zoom smoothly from a global view all the way
down to a single city.
- Individual units will gain experience and acquire new upgrades such as bonuses
against specific enemy types and the ability to use enemy roads.
- No more spearmen defeating tanks.
- Besides incorporating new technologies, the tech tree has been changed to
allow radically different research paths to the same high-level technologies.
Now you won't have to follow a strict research path to be competitive later in
the game - a design that opens up a whole new world of possibilities.
- Civilization IV has been designed to fully support the mod community. The game
is written using flexible XML data files and the Python scripting language so
that modders will have no trouble at all creating their own personalized worlds,
units, technologies, and historical events. Advanced modders will even be able
to control the AI.
- Civ4 has been designed from the outset to include the multiplayer mode. You
will be able to team up in co-op mode against the AI or other teams of players,
and a random-map generator ensures an equal start.
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