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 New Half-Life 2 DM; SDK; Source Updates - briefly
(hx) 09:52 AM CET - Dec,03 2004
A new update was released for Half-Life 2 Deathmatch, the Source engine, and also for the SDK:
The changes include:

Half-Life 2: Deathmatch
- Players now play grenade throw animation and RPG fire animation
- Items and weapons punted from their original spawn position now return after x time has passed (sv_hl2mp_weapon_respawn_time, sv_hl2mp_item_respawn_time)
- Improved player crouch animations

Source SDK
- Included support for making HL2DM maps
- Included sample source HL2DM map: dm_lockdown.vmf
- Added xwad, vtf2tga, and glview tools
- Fixed problems running vrad on certain machines
- Fixed bugs adding game configurations with long paths
- Improved detection of bad game paths

Source Engine
- Fixed server plugins not loading under Steam
- Fixed rcon kick failing
- Fixed UDP logging functions not working properly with quoted strings

last 10 comments:
xxxx(03:06 PM CET - Dec,03 2004 )
this SDK is great but there is a great need for some prefabs and more tutorials.

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