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"Hard to be a God" Announced - briefly|
| (hx) 08:40 PM CET - Dec,02 2004 | Akella sent out a press
release annoucing the "Hard to
be a God", the upcoming RPG based on the novel of the same name by
Strugatsky brothers.
Here's some info:
The "Hard to be a God" game will be a thoroughbred role-playing game
affirming all the best traditions of the genre. The storyline is non-linear
presenting several story branches with 4 endings depending on the main
character's in-game behavior. The game utilizes a 3D-engine with free
rotating camera. Wounds, weapons, armor and different equipment are shown on the
characters' models.
One of the gameplay features is the interference of two epochs in the game
universe - the medieval and the alternative future. This provides the peculiar
variety of different weapons and armors - from swords and bows to miniguns, from
full plates to force fields - and equipment like binoculars and night vision
goggles at characters' disposal. The standard RPG equipment "doll" is amplified
with slots for sword shoulder-belts and hidden weapon scabbards on wrists and
arms.
The combat system features many different combos and special attacks (stunning,
disarming, etc.) provided by some abilities and special weapon types. During a
battle the character can be wounded badly which will diminish his attributes and
require long recover, and even lose a limb or be decapitated by a strong attack
of the opponent. A player controls only the main character. The rest of the
party is managed by orders. The volunteers traveling with the main character can
obey or disobey orders depending on the form the order was given in (strict
order, persuasion, intimidation, etc.), while the mercenaries will obey any
order given in the proper form.
The Kingdom of Arkanar is divided into many locations. The party will travel
between the locations using Arcanum-styled global map. The movement speed will
be influenced with the world relief. The party can also ride mounts to move
faster. The new locations can be revealed from dialogues with NPCs. The
trading mechanism features selling and buying items for different currencies
(universal currency, irukanian gold and so on) or bartering them if both sides
are satisfied with the offer. One of the most prominent features of the game is
of course the true spirit of the Strugatskys' novel. The game universe, the dark
medieval atmosphere, the key figures from the novel, the Kingdom of Arkanar, -
the whole world from the book is being carefully created anew under the
supervision of one of its demiurges, Boris Natanovich Strugatsky.
The great variety of social strata typical to medieval age provides another game
feature which can be called "the true role playing". Depending on a situation or
an environment, a character can choose a role to play, pretending to be a noble
man or a mere citizen or a member of some guild. This allows him to gain trust
of NPCs with different alignments. A player can create several legends for each
role of his character. The character will introduce himself with this legend to
NPCs. If the truth behind the legend is revealed, the player can make up another
legend reading books and talking to other NPCs. The corrupted bureaucrats of
Arkanar are easily bribed. This provides one more way of completing the game.
For example if you need some papers to pass you may bribe the guard who demands
the papers. A character can also buy the forged papers or make them by himself
if he has proper skills.
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