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 Battlefield 2 interview - interview
(hx) 10:29 AM CEST - Oct,30 2004
GameSpot has conducted an interview with Digital Illusions producer Sean Decker as he talks about Battlefield: 2, the upcoming true sequel to Digital Illusions and Electronic Arts' hit multiplayer shooter Battlefield: 1942. Here's an excerpt:
GS: What are some of the lessons learned from the feedback from Battlefield 1942 and Vietnam? On the flip side, what can a Battlefield veteran expect to be new in Battlefield 2?

SD: As I mentioned before, if any side isn't fun to play, then the game isn't fun. One of the lessons this translates into for us is balance...in weapons, vehicles, abilities, and maps. If players feel that there is an imbalance, it ruins the experience for them. "Rock-paper-scissors" is [an important concept] for us.

Another lesson learned was that people want to be free to try crazy things. They want to do parachute base jumping off of bridges or stand on the wings of a bomber in flight. They want to be able to stack a jeep full of explosives and use it to destroy an enemy tank.

And Battlefield 2 will offer a lot more to the Battlefield veteran. Players will, of course, be able to play with modern weapons and vehicles, such as wire-guided antitank missiles, laser-guided bombs, and the joint strike fighter. They will also be able to play the game with squads and commanders. These give them some unique tools to help them play together more effectively. These tools include being able to track their teammates, use the built-in voice-over-IP real-time chat to talk to their squads, and even spawn in on their squad leaders' locations when they die. Another great feature is that the game will have built-in tracking of statistics and rankings of all the players worldwide who play on ranked servers. This allows you to build up a history with your player, unlock new weapons, and earn various rewards.

last 10 comments:
Decarbonizer(12:43 PM CEST - Oct,30 2004 )
i just want a MP demo even without planes :twisted:

FX5900(01:56 AM CET - Nov,01 2004 )
This is shaping up nicely. Although the Interview shows EA's cluelessness on fully maximizing a hit-title's potential. They are only just waking up about balancing? :roll: Watch all the game videos people put on web they are all crazy and funny stunts. And it will probably take them another 10 years to realize AI is important too. :roll:

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