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Battlefield 2 interview - interview|
| (hx) 10:29 AM CEST - Oct,30 2004 |
GameSpot
has conducted an interview with Digital Illusions producer Sean Decker as he
talks about
Battlefield: 2, the upcoming true sequel to Digital Illusions and Electronic
Arts' hit multiplayer shooter Battlefield: 1942. Here's an excerpt:
GS: What are some of the lessons learned from the feedback from
Battlefield 1942 and Vietnam? On the flip side, what can a Battlefield veteran
expect to be new in Battlefield 2?
SD: As I mentioned before, if any side isn't fun to play, then the game
isn't fun. One of the lessons this translates into for us is balance...in
weapons, vehicles, abilities, and maps. If players feel that there is an
imbalance, it ruins the experience for them. "Rock-paper-scissors" is [an
important concept] for us.
Another lesson learned was that people want to be free to try crazy things. They
want to do parachute base jumping off of bridges or stand on the wings of a
bomber in flight. They want to be able to stack a jeep full of explosives and
use it to destroy an enemy tank.
And Battlefield 2 will offer a lot more to the Battlefield veteran. Players
will, of course, be able to play with modern weapons and vehicles, such as
wire-guided antitank missiles, laser-guided bombs, and the joint strike fighter.
They will also be able to play the game with squads and commanders. These give
them some unique tools to help them play together more effectively. These tools
include being able to track their teammates, use the built-in voice-over-IP
real-time chat to talk to their squads, and even spawn in on their squad
leaders' locations when they die. Another great feature is that the game will
have built-in tracking of statistics and rankings of all the players worldwide
who play on ranked servers. This allows you to build up a history with your
player, unlock new weapons, and earn various rewards.
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last 10 comments: | Decarbonizer | (12:43 PM CEST - Oct,30 2004 ) | | i just want a MP demo even without planes :twisted: | |
| FX5900 | (01:56 AM CET - Nov,01 2004 ) | | This is shaping up nicely. Although the Interview shows EA's cluelessness on fully maximizing a hit-title's potential. They are only just waking up about balancing? :roll: Watch all the game videos people put on web they are all crazy and funny stunts. And it will probably take them another 10 years to realize AI is important too. :roll: | |
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