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 Far Cry 1.3 under the microscope - tech
(hx) 05:26 PM CEST - Oct,26 2004
After the release of the 1.3 patch for Far Cry yesterday, EliteBastards have taken some time to get acquainted with the new features on offer, examining what they have to offer from both a performance and image quality standpoint. Here's an excerpt:
Crytek really do deserve praise for not only pushing their engine forward at every opportunity available, but more so for making these changes publicly available. They could quite easily slave away on these new features behind closed doors for future games or an expansion pack, but instead we are granted the gift of these extra features for free. We all love something for nothing, and this is a fantastic gesture to the community.

Of course, from a publicity point of view this patch certainly won't do Crytek any harm - It makes them the first high profile title with support for Shader Model 3.0, as well as ATIs Pixel Shader 2.0b, and perhaps more impressively they are the first to make use of the NV40s High Dynamic Range capabilities courtesy of a fully floating point pipeline and OpenEXR.

There is no getting away from the fact that the HDR effects on display in this game are stunning, and are honestly the kind of thing that makes you want to replay the game just so that you can bathe in the new eye candy. Having said that, the performance penalty is steep, and the loss of AA to use HDR is disappointed. Of course, none of this is Crytek's fault, all of these caveats are down to the NV4x architecture, but it does go to show why perhaps we haven't seen more titles using this particular level of HDR, particularly when there are some very good examples of HDR which don't rely on a fully floating point pipeline and allow for the use of multi-sampling. It'll be interesting to see how the usage of HDR in games develops, and what road most developers take when it comes to its use.

So, High Dynamic Range is the show-stopper, but we shouldn't forget to mention the impressive performance boosts available in the now-final 3.0 and 2.0b shader paths, which is most welcome. Normal map compression doesn't seem to offer a lot here at this point in time, but it's nice to see.

last 10 comments:
th4t1guy(08:04 PM CEST - Oct,26 2004 )
This article is pure crap. Makes you wonder how much Ubi payed these guys to shout praise about a seriously flawed game.

problems with 1.3:

Repeating enemy fire sounds when an enemy is killed
klunky A.I. that causes enemies to get caught in the scenery
serious multiplayer lag issues (even on 10mbit lan with only 2 ppl); they have however, disguised it so the lag appears smooth
Loading times are now even LONGER

As far as the comment of this patch doing no harm, the recall of the 1.2 patch was an embarrassment not only to Ubi, but Crytek as well. The fact that it took them this long to release it, and without a ficed 1.2 is a joke aimed at everyone praising this companies ability to rise above the status of bargain bin software.

devilhood(11:09 PM CEST - Oct,26 2004 )
The patch works fine for me :P
No slowdowns, I'm not experiencing any significant lag, I haven't encountered any show-stopping bugs yet.
been playing it for some time on my P4 3.2 HT, Gigabyte 8KNXP, 6800 GT using the SM3.0 path, things are fine and dandy.
Guess I must be pretty lucky :lol:

th4t1guy(11:24 PM CEST - Oct,26 2004 )
The lag is not really as noticable as lag in other games because they smooth it out. However, get into a knife fight and you'll definately notice it. I can understand lag on an internet game, but on a 2 player network game with 10 ping? Seriously.

FX5900(02:46 PM CEST - Oct,27 2004 )
th4t1guy, how old are you seriously? of course the load times will be longer, it's LOADING MORE DATA. As 512MByte Video cards come out, textures will get larger, light maps and other goods get bigger and load times increase. It's the nature of the beast. Load times aren't a nusiance anyhow. Or here's a thought... maybe it's your computer that's causing the lag. :roll: buy a faster hard disk or upgrade your K7. Like devilhood, i haven't experienced any massive bugs or slowdown because i upgrade my computer. :roll:

th4t1guy(04:14 PM CEST - Oct,27 2004 )
If you upgrade your computer so often, then why are you still using an FX5900? I realize you probably spent your entire allowance on your computer, but seriously, that thing is not top of the line anymore. :roll:
Maybe if you thought a little longer, you'd realize that network lag is completely different from a game slowdown.

FX5900(06:48 AM CEST - Oct,28 2004 )
My username is FX5900 because i cant update it to what the video card i now own: a BFG 6800 Ultra OC. I just didn't feel it was necessary to broadcast it to the entire gameguru world that i am back at the top because unlike some people on this forum i dont have tiny penis envy. :roll:

Network lag has everything to do with your system specs. If you have a slow computer or an inadequate amount of RAM, that can definitely effect network performance. Or if you own a cheapass network or modem, same problem. So maybe you should try listening yourself... you ATI owners are all alike. ;)

So what these incredible system specs that you're running?

th4t1guy(08:04 PM CEST - Oct,28 2004 )
quote:
Network lag has everything to do with your system specs. If you have a slow computer or an inadequate amount of RAM, that can definitely effect network performance. Or if you own a cheapass network or modem, same problem.


This right here proves that you're only talking out of your ass with no real knowledge on the subject. Yes, network performance does rely on the system specs, but the point at which performance is affected is well beyond the point at which a game can properly render and/or play media in time. The notion that you're implying a system could be powerful enough to render a game smoothly, yet not have enough "power" left over for the network is not only retarded, but has nothing to do with the video card. Similarly, the point at which a computer does not have enough ram or a fast enough CPU to handle the network is low enough to the point that I doubt Farcry would even load on such a system, let alone WinXP.
Although it's funny how you label everyone that disagrees with you "ATI owner", especially since I'm using a 6800 as well.

maga(04:18 PM CEST - Oct,29 2004 )
so, anyway, anyone played with the HDR on ? does it have that massive 50% performance hit ?

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