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 Prince of Persia Warrior Q&A + shots - interview
(hx) 04:56 PM CEST - Sep,25 2004
Ubisoft sent out a yet another prearranged Q&A with Prince of Persia Warrior developers, as they talk about the upcoming next game in the Ubi Soft action-adventure game series. There're some new screenshots from the game.
Why did you choose to enhance the fighting system in Prince of Persia Warrier Within?

Essentially we wanted the game to feel like a thriller, to generate a sense of fear and oppression. We made the Prince more powerful and we put him in a darker, mysterious and oppressive environment, with fiercer and frightening enemies ... He has to fight for his life and so has trained to become a master warrior. As a master warrior the new Prince must be able to use new techniques, and we really think the new combat system we've designed will bring a new meaning to the action combat genre. Each fight will be unique and players will be able to defeat enemies in their own way...Additionally, when making a video game you always try ways to provide the player with entertainment, strong emotions and rewards - when designing the game we all came up to the conclusion that allowing the player to use more diversified fighting techniques will bring him all these elements.

What have been your references to develop this fighting system? (martial arts, movies, games ...)

To design the new fighting system, we closely looked at swashbuckling and Hong Kong movies. In these genres, combats are visually impressive, diverse and intense. This is precisely what we wanted to provide the player: power and freedom.

I understand the Free-Form-Fighting system is a shortcut to talk about a lot of different innovative aspects that you developed in the game. Can you please detail?

As a master warrior the prince is able to perform a great variety of advanced and deadly fighting techniques. He is now able to fight taking advantages of the environments around him (ladder, pillars, walls, ropes...), grab enemies, take their weapon and throw it or use it as a secondary weapon. In fact there are dozens of possibilities.....The Prince can use his superior agility to gain the upper hand on his enemies. For each action, a choice of several new actions is offered to the player so that he can create custom combo chains throughout the fight to defeat enemies fighting your own way. Concretely, each time you press X, for a simple jump, you will have the opportunity to trigger an additional attack (sword attack, kick, rebound, weapon throwing), each time you press TRIANGLE, for a grab, you will be able to combine grab with 4 other different ones (Grab and throw, grab and slice enemy in 2, grab and rebound, grab and strangulate). This tree of choice will develop all along your combat. This combat system allowed us to make a game that is at least as rich as the most famous 3D combat games... but we have a lot more to propose to players as POPWW is still an action/adventure game with just as good platforms and puzzles parts. Eventually, each player will be able to define his own style - this might make the game tougher than Prince of Persia - The Sands of Time - The fighting sequence will be really unique but very exciting!

last 10 comments:
Ozieo(12:57 AM CEST - Sep,27 2004 )
It's disgusting to see how a shameless company like UbiSoft converts a real classic in some simplistic chop-heads-off piece of sh*t

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