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Prince of Persia Warrior Q&A + shots - interview|
| (hx) 04:56 PM CEST - Sep,25 2004 |  
Ubisoft sent out a yet another prearranged Q&A with
Prince of Persia Warrior developers, as they talk about the upcoming next
game in the Ubi Soft action-adventure game series. There're some new screenshots
from the game.
Why did you choose to enhance the fighting system in Prince of Persia
Warrier Within?
Essentially we wanted the game to feel like a thriller, to generate a sense of
fear and oppression. We made the Prince more powerful and we put him in a
darker, mysterious and oppressive environment, with fiercer and frightening
enemies ... He has to fight for his life and so has trained to become a master
warrior. As a master warrior the new Prince must be able to use new techniques,
and we really think the new combat system we've designed will bring a new
meaning to the action combat genre. Each fight will be unique and players will
be able to defeat enemies in their own way...Additionally, when making a video
game you always try ways to provide the player with entertainment, strong
emotions and rewards - when designing the game we all came up to the conclusion
that allowing the player to use more diversified fighting techniques will bring
him all these elements.
What have been your references to develop this fighting system? (martial
arts, movies, games ...)
To design the new fighting system, we closely looked at swashbuckling and Hong
Kong movies. In these genres, combats are visually impressive, diverse and
intense. This is precisely what we wanted to provide the player: power and
freedom.
I understand the Free-Form-Fighting system is a shortcut to talk about a lot
of different innovative aspects that you developed in the game. Can you please
detail?
As a master warrior the prince is able to perform a great variety of advanced
and deadly fighting techniques. He is now able to fight taking advantages of the
environments around him (ladder, pillars, walls, ropes...), grab enemies, take
their weapon and throw it or use it as a secondary weapon. In fact there are
dozens of possibilities.....The Prince can use his superior agility to gain the
upper hand on his enemies. For each action, a choice of several new actions is
offered to the player so that he can create custom combo chains throughout the
fight to defeat enemies fighting your own way. Concretely, each time you press
X, for a simple jump, you will have the opportunity to trigger an additional
attack (sword attack, kick, rebound, weapon throwing), each time you press
TRIANGLE, for a grab, you will be able to combine grab with 4 other different
ones (Grab and throw, grab and slice enemy in 2, grab and rebound, grab and
strangulate). This tree of choice will develop all along your combat. This
combat system allowed us to make a game that is at least as rich as the most
famous 3D combat games... but we have a lot more to propose to players as POPWW
is still an action/adventure game with just as good platforms and puzzles parts.
Eventually, each player will be able to define his own style - this might make
the game tougher than Prince of Persia - The Sands of Time - The fighting
sequence will be really unique but very exciting!
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last 10 comments: | Ozieo | (12:57 AM CEST - Sep,27 2004 ) | | It's disgusting to see how a shameless company like UbiSoft converts a real classic in some simplistic chop-heads-off piece of sh*t | |
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