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Project Snowblind Interview - interview|
| (hx) 11:31 AM CEST - Sep,22 2004 |
HomeLAN
has posted
an
interview with Zak McClendon of Crystal Dynamics as he talks about
Project Snowblind,
their just announced first-pershon shooter. According to interview,
they’re currently at about 70% complete and are targeting a Winter 2004 release.
Here's a taster:
HomeLAN - What other unqiue gameplay elements will Project: Snowblind have?
Zak McClendon - The most unique thing about PROJECT: SNOWBLIND is really the sheer number of options and abilities the player has at his disposal. If you want to run in, guns blazing, we totally support that style of play, but players who want to formulate a plan may be surprised at how often experimentation pays off.
Say you're facing a large group of Republic soldiers and a few military bots. You could turn on your shield and charge straight in, or drop down a riot wall for cover and try sniping them, or cloak and try to get behind them, or take over one of the military bots to use against them, or lay down a group of spider bots and attack drones and get them to cause a total panic while you mop up the survivors - the possibilities are endless.
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