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 Battlefield 2 Q&A: Lars Gustavsson - interview
(hx) 11:08 AM CEST - Sep,18 2004
The official Electronic Arts website has posted an pre-arranged Q&A with Digital Illusions' Lars Gustavsson as he talks about their upcoming multiplayer shooter sequel Battlefield 2. Here's a taster:
EAGAMES: Let's talk about Battlefield 2. How far along is the game and what has you most excited about it?

LARS: Battlefield 2 will ship during the spring of 2005, so while the whole team is working hard to get all the features and content in, things are coming together to shape the game that we set out make. I think that right now when we are testing, it's all the new high-tech weapons that thrill me the most. But if I step back and look at it on a larger scale, it's the improved teamplay with Squad and Commander that gives the gameplay a totally different feel. There's nothing like having a good Squad that you lead into battle.

EAGAMES: How easy will it be for a Battlefield 1942 or Battlefield Vietnam player to jump into Battlefield 2 and play?

LARS: They say that you should never change a winning formula, but in our case we feel that there are still so many things that could take the Battlefield experience another step forward. If you have played any of the previous products there is no doubt that you will feel “at home” in Battlefield 2. We have tried to add additional layers of gameplay depth, instead of totally changing the experience. This means that you can play more or less as you did in Battlefield 1942 (with the addition of loads of new features like ducking in turrets, stabilized vehicle guns, new communication interface etc). But if you want to, you can go one step further and try a new game mode, join or even create a squad so that your gaming experience gradually grows until you sit there as the Commander to watch your troops conquer the world… Muhahaha!

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