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Shadow Ops: Red Mercury PC Interview - interview|
| (hx) 10:43 AM CEST - Sep,08 2004 | HomeLAN
has posted
a brief
interview with John Williamson of Zombie as he talks about
Shadow Ops: Red Mercury,
the upcoming PC port of their Xbox shoote. Here's bit:
HomeLAN - First, when the time came to develop the PC version, what were the development team's main goals?
John Williamson - Audio - The Xbox has amazing built-in audio 5.1 support and we did not want to lose that, so we added support for Creatives EAX as well as simple stereo audio.
Graphics - The Xbox is a great system and we pushed it pretty hard, but today's PC offer up a lot of RAM and horsepower that we wanted to take advantage of. But we still want to make sure that users with the min spec machine will have a great experience. So we up rezzed all the textures, we also added real time character shadows. We supported HDTV 480p on the Xbox, but of course we support much higher resolutions on the PC.
Gameplay - A mouse and keyboard offer a different experience than the Xbox Controller, so we spent a lot of time tweaking the controls and keybindings to make the experience as fast and furious as it was on the Xbox.
Multiplayer - The majority of our time was spent on multiplayer. The biggest single improvement is support for 32 players in MP. We fixed a few weapons bugs that would occur on laggy Xbox live connections We added text chat and more voice chat options. We tweaked respawn times in MP.
Damage Model - The Xbox version has a damage model that was pretty close to that of Halo MP. Some folks loved that since it was a different experience than Rainbow Six/Ghost Recon on the Xbox. Others wanted a traditinoal lethal damage model. On the PC, we went for a more lethal damage model, closer to Call of Duty.
Feedback - We gave the player more visual and audio feedback in MP that they have hit and/or killed an opponent.
Lobby - We increased the functionality of the lobby, so the player can get more info on game before joining, and the increased options for the host (they can limit classes and more) and added support for map rotation, we added RPGs (host option) and Dedicated Server Support.
New Maps - We build 15 new maps, to take advantage of the larger team sizes. We also ship with the original Xbox MP maps as well.
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