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"The Unseelie" Announced - briefly|
| (hx) 10:31 AM CEST - Sep,02 2004 | Octagon Entertainment
announced an
agreement of representation with Australian developer KaWoW! to secure
publishing for The Unseelie , a first-person shooter with adventure and horror
elements. The Unseelie is expected to go gold for the PC in late 2005.
Story
An unsuspecting driver smashes into a tree while trying to avoid what
appears to be a child in his path. Upon awakening he is led to an ancient forest
that is later revealed to be "Tir-Na-Bràch-Marbh" (Land of the Eternal Death).
Its supernatural limbs and roots have engulfed a 17th century Irish village,
severing its contact with the rest of the world and slowing time to a crawl. The
outsider learns that in order to return home, he will have to battle "The
Unseelie" (pronounced "Un SHEE Lee"), the accursed and unblessed of the fairy
race of Celtic myth. With the defeat of each demon lord he will obtain one of
seven Celtic elements that will eventually allow him to escape the clutches of
Finvarra, the King of the Dead.
Gameplay
The action remains engaging through suspenseful adventure elements and
unpredictable combat scenarios. Melee combat in first-person perspective keeps
its appeal with wide-ranging protagonist and enemy attack patterns. Fighting
automatically increases in complexity, variety and speed with each advance.
Through courage and cunning the player must unravel the illusory designs and
deceptive puzzles of The Unseelie. Health in the form of manna and ammunition
based on the seven elements are found throughout the levels and left behind by
slain enemies.
Feature List
- Mythical Irish Celtic characters, ideas and symbols deepen the storyline
and enhance the first-person perspective.
- Stunning reflections and shadows from multiple sources of light – even
fireflies – are all rendered in real-time.
- Dramatic 3D environment and lucid sound effects deliver a lifelike experience.
- Primary weapon is a living eternal staff that transforms with upgrades based
on the seven elements of Celtic folklore: Fire, Water, Earth, Air, Wood, Metal
and Spirit.
- Puzzle elements further immerse the player by promoting exploration of the
landscape.
- Artifact power ups supply tactical advantages - for example combine fire and
metal to shoot out a stream of molten metal.
- Experience points yield new attacks, intensified weapons and sharpened skills.
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