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Ghost Recon 2 PC Delayed - briefly|
| (hx) 01:43 AM CEST - Sep,01 2004 |  
Ubisoft sent out
a
press release announcing that the PC port of Ghost Recon 2, based on the
Xbox version of the game, has been delayed until early 2005 "in order to once
again deliver ground-breaking innovation to the PC audience." Both Xbox and PS2
versions of the game are still scheduled to ship this fall. In addition, here
are four new PS2 screenshots.
Tom Clancy's Ghost Recon 2 for PlayStation 2 will be a completely different game from the Xbox version, and the first title in the Tom Clancy franchise built exclusively from the ground up for PlayStation 2. Ubisoft's Shanghai studio (creators of Tom Clancy's Splinter Cell for PlayStation 2) is developing the PlayStation 2 game, while its Red Storm Entertainment development studio continues to focus on the Xbox and PC versions. Ghost Recon 2 for PlayStation 2 occurs four years before - and acts as a prequel to - the Xbox version. The game will be built on the Unreal engine (as opposed to the proprietary Ghost Recon engine used by Red Storm Entertainment) and will also use Havok physics, a rarity in PlayStation 2 games. Ghost Recon 2 for PlayStation 2 will also feature completely unique special effects, cinematic sequences, supporting characters, and online modes.
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last 10 comments: | xxxx | (05:52 AM CEST - Sep,01 2004 ) | | looks cool, but shots so small :S | |
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