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id Doom3 Mod Discussion Recap - briefly|
| (hx) 11:46 PM CEST - Aug,12 2004 | PlanetQuake3.net
is reporting that the
id
Software discussion @ QuakeCon 2004 on making mods for Doom3 just ended.
Robert Duffy, Fred Nilsson, and Jim Dose were there to answer questions from the
small group of people. The particle and physics systems were discussed along
with changes in the scripting language for Doom3:
- There are about 780,000 lines of code in Doom3. 200,000-300,000 lines will be
released.
- Doom3 patches will be available for download as a stand alone file and through
the game's auto update system.
- The SDK will include one map with a buggy vehicle. Fred Nilsson mentioned that
a monster can get stuck under the vehile's wheels.
- The first Doom3 patch is reasonably close to being done. It will not fix any
connectivity issues but rather Multiplayer exploits.
- Games are being made using the Doom3 engine that support twenty-four players.
Here are some highlights from HomeLAN:
- In addition to the level editor, othe mod tools for Doom 3 include the sound editor, the script editor (all the AI in the game is handled by Doom 3's script code), the particle editor, the articulated figure editor (used to create ragdoll skeletons for the game's character models) and the GUI editor. Duffy said the editor was actually created by Raven Software for their work on Quake 4 but that the editor is a bit crashy due to id Software's own work on the GUI code (most of the GUI code is done by hand in Notepad, according to Duffy).
- Even though the gameplay doesn't lend itself to vehicles, Doom 3 does support vehicles and when the SDK is released a sample map will be included that will have a six wheeled buggy in it, which will help with mod makers who want vehicles in their mods.
-The biggest hurdle for mod makers interested in full total conversion like games for Doom 3 is the artwork, admitted Duffy. He said most of the artwork in the game started as a 3D model and things like character models had over 1 million polygons before they reduced them down to be used in the game. id plans to release exporters for programs like Maya and some sample character models for the game in order to help mod artists with their work.
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last 10 comments: | xxxx | (08:08 PM CEST - Aug,13 2004 ) | | ha this is the funniest new article on Doom so far. Great, 24 player games are coming, umm, isn't it already possible to play doom > 16 players? so i don't see what the hoowah is about games coming with 24 players..and also, i fail to understand the logic of why such high resources to prevent large games and why iD made it only 4 players.. if you run dedicated i don't see the issue. also again, games are being made with Doom engine, great. so are they with UT2k4, so, i don't get the point unless you give specifics. anyone can say games are coming, but if you got nothing to offer in terms of description, might as well be talking out your butt. next is the x800 performance. talk about total garbage. they reviewed it and nicely avoided the comparison to nvidia. i love how they do these reviews and avoid things people would much rather know. at least i know one little thing and 4.9's do nothing for doom 3 with a x800. weird that the frames are so small when i got a 9700 and the game runs perfectly fine and smooth. those pics don't look much better than mine which really makes me wonder what the hell is the point of getting a x800, there's zero gain. | |
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