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 Neverwinter Nights 2 First Details - interview
(hx) 12:45 AM CEST - Aug,07 2004
PC.IGN has posted an interview (in unusual article format) with Obsidian Entertainment CEO Feargus Urquhart and Producer Darren Monahan and BioWare Joint CEOs Ray Muzyka and Greg Zeschuk as they reveal first details about what we can expect from Neverwinter Nights 2, their upcoming role-playing game. Here is a taster:
While the single-player experience should allow for dozens of hours of gameplay alone, Obsidian is keeping true to the vision of the original and making sure that the multiplayer experience is just as deep and refined. They're even looking into ways to add to the multiplayer side of the game. "A lot of what we're looking at is what some of the MMOs are doing now and how to incorporate the good points of that into the online experience," Darren told us. "The best way to describe it is a micro-MMO idea. There are a lot of Neverwinter players who have persistent world servers up now, and we're looking at these guys and seeing that they've built some pretty interesting stuff. These guys are running four or five servers that you can play across -- how do we make it so the community can set this up in an easy way?" However, just because Obsidian is looking toward massively-multi player games for some inspiration, the multiplayer experience in Neverwinter Nights 2 will not require a monthly fee to play as the servers are set up by players instead of having central servers for the game.

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