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Origin Of The Species Interview - interview|
| (hx) 10:26 AM CEST - Jul,22 2004 |
HomeLAN
has conducted
an
interview with Nick Bamford of Nu-Generation Games as he talks about Origin
Of The Species, their upcoming 3rd-person action-adventure title for PC. Here is
a slice:
HomeLAN - What other unique gameplay elements will Origin of the Species have?
Nick Bamford - Like all other elements of Origin we created the gameplay design to match the storyline and character evolution. We have several core unique gameplay features; The first is RPG Lite Technology that enables gamers to choose how they want to play the game, they will therefore be rewarded for doing the things they enjoy and not get punished by things they don't. The RPG system is by no means in depth like traditional RPG's. RPG Lite is designed simply to add another layer to the experience without interfering with the action, it rewards and adds a undertone of thought without complicating. Skill Points are not only rewarded for combat and exploration according to the players Lite style but also by saving and helping other characters in the game world. There are also characters that can be both helpful but also fragile and even expendable.
The rewards for helping these characters come in the way of new powers and abilities. The Special Powers available in the game are wide and varied, I don't want to give to many of them away, but I will say they are balanced to complement the basic movement and combat abilities of the player, they are both offensive and defensive, they encourage creative playing styles where the player can think about a strategy comprising their powers, weapons and the environment around them before they rush into a fire fight. With the basic control system we wanted to create a 2D fighter style depth to the control system with the emphasis on response and control where the player can quickly access both offensive and defensive moves, make combos and feel agile and powerful.
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