Gameguru Mania Updated:12:59 PM CEST Jun,06
AR Wallet

66 lottery login

91 club

okwin

bdg game

55 club

Playbonus.ca
CONTACT
Please e-mail us if you have news.

(c) 1998-2026 Gameguru Mania
Privacy Policy statement
SEARCH:
 Far Cry Tech Interview - interview
(hx) 02:49 PM CEST - Jul,05 2004
GeForce 6800 GT 4xAA/8xAF SM3.0
GeForce 6800 GT 4xAA/8xAF SM2.0
X800 XT 4xAA/8xAF
The chaps over at Firing Squad has conducted an interview with Cevat Yerli of Crytek as he talks about the upcoming 1.2 patch for Far Cry:
FiringSquad: Which aspects of shader model 3.0 are you taking advantage of?

Cevat Yerli: We're using looping and branching mainly. We're using the floating point FP16 FP 32 of course. But mainly we're using the aspect of making sure that more lighting can be accomplished with flow control and branching so we can encode for example 4 lights in one pass, which is speeding up the rendering. Our utilization of 3.0 shader model is essentially tied to performance improvements. So for example we can render, previously with 2.0 we were rendering one light per pass and now we're rendering up to four lights per pass.

Second aspect is that we're using geometry instancing which is a big performance gainer, mostly for outdoors but also for indoors. On the outdoors we're using for example to reduce the draw calls from trees, grass, and other vegetation objects, we're using the same or similar object meshes in different positions and orientations. They're rendered in one draw call with different attributes in the vertex shader. That reduces the draw calls.

last 10 comments:
SteveWozniak(05:35 PM CEST - Jul,05 2004 )
How are you supposed to run a company when you look more like a nerd then me.

(05:53 PM CEST - Jul,05 2004 )
quote:
How are you supposed to run a company when you look more like a nerd then me.


Make sure that if you decide to post in response to a previous post, that it stays on topic and somehow relates to the discussion at hand. Again, the thread should stay on topic!

Posts which contain malicious threats (e.g. threats of violence, stalking, expressing desire to hurt someone, etc.) will be deleted without warning (see RULES)

If you would like to post something that does not have any relevance to a previous post, that is ok, just make sure you start a new topic (#offtopic forum), instead of replying to an earlier post.

v1m(06:11 PM CEST - Jul,05 2004 )
Who cares how Far Cry runs on expensive new video cards that 1% of gamers own? That just turns these articles into not very subtle advertisements for card makers. Crytek has plenty of problems to solve for its existing customers, as you can quickly see from the Far Cry forums.

lucas(06:53 PM CEST - Jul,05 2004 )
v1m> Who cares how Far Cry runs on expensive new video cards that 1% of gamers own?

1% is a little optimistic right now. 0.1% is probably closer

xxxx(08:07 PM CEST - Jul,05 2004 )
i'm sorry but this whole 1.2 thing is a crock of crap. i've seen Farcry with good detail settings on a Radeon 9800 on 3Ghz. the game is a pig, simple as that. Very poorly coded and this game will need to get to patch 1.7 or 2.0 before it's even worth calling decent. what's the point of it?! this is another example of pushing a unfinished product out the door. i'm sorry, but to tell a guy with 3Ghz and 9800 to lower his settings, that's an insult. When you can play ut2k4 with 100+ fps and then turn around and play FC with a mere 30-45 fps that's a joke and clearly paints a picture of quality of FC.

All comments
 Add your comment (free registration required)