Three Natascha variants: * -40% damage * -25% damage, -25% health * Spin-up/down time increased, slowdown-on-hit effect falls off over distance. Map changes: * cp_granary: new entrance added into the RED and BLU mid ramp room. * cp_5gorge: 5 CP version of cp_gorge. Misc balance changes: * Players being healed by a medic are immune to movement-impairing effects generated by hit-scan weapons.
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