The Witcher Q&A - interview
(hx) 01:00 AM CET - Jan,24 2007
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SECTOR.sk
has posted a Q&A with CD Project PR manager Mach Lukasz as he talks about
The Witcher, their
upcoming RPG. Topics include the use of Andrzej Sapkowski's fantasy world, game
elements, quests, the branching storyline, combat and magic. He also confirmed
that there are plans for development of an expansion, and the sequel too.
In Leipzig you presented a unique feature - branching storyline. Can you
elaborate how will this feature affect the actual gameplay, and what it gives to
the player overall?
ML: Well, we decided not to divide player's choices between good and
evil, and leave the moral aspect to the player. You saw the presentation, so you
know the general idea and it's examples. Player's choice is not only important
for further quest results, but also is an effect of player's actual feelings
about the things that happen. That's very engaging, when every decision is
subjective and brings a different solution with following consequences. Also,
the most important choices have their effect much further in the gameplay, just
to avoid loading the game to check the alternative way out. You'll also notice a
butterfly effect sometimes, when banal situations can cause quite important
consequences in the story. We're on the opinion that thanks to those features we
got very close to the atmosphere of the book, which we hope players also will
feel.
Any clue, how many hours will the player take to finish the main quest?
ML: It will take approximately 40 hours to complete the main plotline |