Another likely casualty of porting to PC was Oblivion's A.I, named Radiant AI. While Bethesda was having problems with certain Non-Player Character interactions, one can't help but wonder if the AI was lobotomized to make it play well on the Xbox 360. If you never saw Bethesda's pre-release demo videos they displayed at the 2005 E3, you can find them on YouTube. I would suggest the 5th video on which details the complexity of the Radiant AI specifically, as it shows the breadth the original version of the AI would display. If you never played the game, you can see the final implementation in many of the other videos on YouTube, from bizarre domestic violence to the death penalty for stealing bread. One of the most rabid fan bases for a PC game are having a collective convulsions in dread of what Bethesda will do to their favourite franchise. Fallout 3 is going to be released on the Playstation 3 and Xbox 360 as well as the PC, and will use the Radiant AI system. Go check out the forums at Bethesda's Fallout 3 site, or No Mutants Allowed to see how this news is being taken. Be sure to wear sunscreen, asbestos underwear and JooJanta 200 Super Chromatic Peril-Sensitive Sunglasses. You can buy an Xbox 360 controller for your PC right now, but somehow Razer and Logitech don't seem particularly worried that there is going to be a mass migration from the mouse and keyboard combo. Racing sim fans are so unlikely to toss out their joysticks, wheels and pedals for a gamepad that the consoles have to offer similar devices in order to satisfy those fans. That is a clear signal that it is the controller that will limit your experience far more than expensive hardware. It doesn't matter if you add force feedback, fans, rapid fire buttons and cool skins; you will never be able to sell a gamepad to a dedicated simulation fan, be it plane, car, or spaceship.
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