Let's move to some pure magic goodness - projectiles, the indispensable tools of Mages across Tamriel. This time around, the team wanted to give each projectile type its own flavor, both through unique gameplay perks and cool graphical effects. Cast a Frost Damage spell, for example, and a cloud of icy vapor will issue forth, enveloping the immediate area. This cloud will hang in the air for the duration of the spell, afflicting anything that enters. Try casting a Shock Damage spell, on the other hand, and you are in for a much different experience. There's no meandering cloud or contained ball involved here; casting Shock Bolt will let loose a white-hot lightning bolt, which rips through the air towards the target and then chains out to anyone unlucky enough to be standing within the area of impact. Even the classic fireball has received some upgrades. A Fire Damage spell will cause the target(s) to burst into flame for as long as the spell lasts. If they're really unfortunate, it will be an area spell and create a huge explosion, blowing characters, clutter, and scenery back with the all of the kinetic energy stored within. (sidenote: Havok physics + giant explosion + flaming skeletons = I love my job!)
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