GameSpy: Enough about the past. Tell us what Supreme Commander brings to the RTS genre. What does it do different or how does it expand on existing RTS fundamentals? Taylor: As I mentioned above, we wanted to bring strategy into the genre in a big way. In order to do this, we needed to rethink the way the player visualizes the world. The ability to zoom in and out, to any level, made a lot more possible. Our units can be absolutely huge, and can have a huge number of weapon systems, and have crazy new levels of functionality. Fundamentally speaking, we aim to change the definition of RTS games.
Taylor: As I mentioned above, we wanted to bring strategy into the genre in a big way. In order to do this, we needed to rethink the way the player visualizes the world. The ability to zoom in and out, to any level, made a lot more possible. Our units can be absolutely huge, and can have a huge number of weapon systems, and have crazy new levels of functionality. Fundamentally speaking, we aim to change the definition of RTS games.
#Total Annihilation/Supreme Commander - game resources