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 Gameguru Mania News - Jan,18 2005 -  
Steam Update - CS:S Bots! - briefly
(hx) 03:03 AM CET - Jan,18 2005 - Post a comment
The promised Counter Strike: Source update quite a few of you have been waiting for has finally arrived! The changes include:
  • Added Counter-Strike bots. For a more detailed description, click here
  • Added new bomb defusal map de_tides
  • Updated version of de_cbble to allow bots to navigate ladders
  • Updated version of cs_office. Fixes minor issue with projector
  • Updated version of de_dust2 to allow 40 players
  • Optimization to the way that dynamic props are checked. On higher end CPUs, this can result in more than a 5% total frame rate increase
  • Fixed bug where players would get twice the normal money at the start of a round
  • Weapon models are now checked at startup to make sure they are within limits for size
  • Fixed a bug that would allow a player to throw two flashbangs at once
  • Added "motdfile" cvar, which sets the filename for the message of the day on the server
  • Fixed logic that will automatically kick players for killing hostage or being idle for a long time
The CS Bots now have an enhanced "attention" system that takes into account gunfire, cover, distance, motion, and posture when determining whether a bot "notices" another player. For instance, previous versions of the bots would always notice an enemy if they had a clear line of sight to them and they were in their field of view, even if that enemy was crouched and hidden half behind a crate hundreds of yards away. The CS Bots notice moving players much more often than stationary players, and the chance of noticing players in their field of view drops further the more cover the enemy is behind and the farther away they are, among other factors. This brings yet another level of strategy to the bot game, making stealth and positioning much more valuable.

The CS Bot now has two states of attentiveness: normal and "alert." If the bot has been attacked or has seen an enemy recently, it becomes "alert" which increases its chances of noticing future enemy activity, further enhancing the value of stealth tactics.

If a CS Bot is attacked by an enemy it cannot see and didn’t expect, it will "panic" in a much more humanlike manner than did earlier versions. Panicking bots look around wildly for their attacker and often retreat to cover while doing so.
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