Soldier of Fortune: Payback Impressions - preview/review
(hx) 11:31 AM CEST - Oct,20 2007
- Post a comment / read (1)   
PC.IGN
has posted their impressions from playing
Soldier of Fortune Pay Back, the next installment in
the Soldier of Fortune series. The game is slated for release on November 13 for PC, PS3 and Xbox 360. Here's a taster:
There doesn't seem to be a single body part that can't be separated from a body. The bullet from a SAW can tear off an enemy's leg at the kneecap. But he won't die instantly from this. He'll fall to the ground and either shoot at you in desperation or try to crawl to safety. If you leave him be, eventually he'll bleed out. But you can have fun and slowly dismember him with your weaponry. One time, just by chance, I shot a guy's hand off from 50 yards away. Unlike most shooters which switch to ragdoll once an enemy is dead, Payback uses ragdoll while an enemy is wounded (but still breathing). You can shoot a guy in the neck and he will hold his throat as it spurts blood. He'll stumble forward, bump into things, and generally look like a guy who was just shot in the neck.
Playing a few sections from a small sampling of levels proved that it takes a lot of bullets to kill an enemy. A headshot will, of course, cause instant death (or decapitation with the right gun and proper aim). Otherwise, unless you get some clean shots to the chest, you will often have an enemy that won't die easily. Good thing it's so much fun pumping extra bullets into bodies.
While shooting lots of bad guys is bunches of fun, there are a few troubling issues with SoF: Payback. The guns don't have the same visceral feel as you get from games like Call of Duty or even Rainbow Six. The SAW doesn't have weight and the sense of holding on to this tremendous beast of a gun just isn't there. More importantly, the game's tuning is completely out of whack. Payback uses a progressive health system like Halo or Call of Duty. But the warning of your weakened health comes pretty much as you're one bullet from death. Usually you get the "you're in trouble" HUD warning a second before you're snuffed. And after struggling through some areas, I was told that the game was on Easy mode. That has to change or Payback is not going to be worth a damn. That, however, is something that can be fixed in the next few weeks before SoF: Payback goes gold.
|