There have been books, movies, poetry and even rap songs coming out of the war in Iraq. Now, there's going to be a video game, one based on the November 2004 battle in the Iraqi town of Fallouja that left dead 38 U.S. soldiers and an estimated 1,200 insurgents. The idea for the game, called Six Days in Fallujah (The Times spells the name of the city differently), came from U.S. Marines who returned from the battle with video, photos and diaries of their experiences. Instead of dialing up Steven Spielberg to make a movie version of their stories, they turned to Atomic Games, a company in Raleigh, N.C., that makes combat simulation software for the military. At first blush, the game looks like many others in its genre, including Medal of Honor and Call of Duty. The environment is realistic, the weapons are modeled after actual guns and explosives used in Iraq, and the player takes on the role of a Marine who is part of a four-person fire team, charged with clearing the city of insurgents. What separates Six Days in Fallujah, however, is the game's primary goal, expressed by Atomic Games President Peter Tamte, during an interview last week: "For us, the challenge was how do you present the horrors of war in a game that is also entertaining, but also gives people insight into a historical situation in a way that only a video game can provide? Our goal is to give people that insight, of what it's like to be a Marine during that event, what it's like to be a civilian in the city and what it's like to be an insurgent."