Boomtown: The environments in Silent Hill 4 do not seem quite so daunting or scary as previous games, do you think the decision to make the game more of an action title has lost some of the tension? A: It is hard to say. The brightness of the game, the lack of fog and darkness, is to ensure that combat is fair but it could affect the atmosphere negatively. We didn't want it that way. This time we wanted to do more obvious horror - to make the question for the player what to do about a monster rather than wondering what or where it is.
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