Computer Games - How did it feel to have the first working Unreal Engine 3 based game on display for people to see and play? Tian Mu - It made us feel proud, but watching people enjoy it felt more satisfying. We're definitely excited about our next iteration. One thing I would like to add, though, is that people are expecting great things from UE3, but when you deliver a fast-paced arcade style game like RoboHordes, with hundreds of dynamically shadowed, moving objects, on an engine that is still in development, it's nearly impossible to get all those features in and keep up a realistic framerate. UE3 is an amazing piece of tech, light years ahead of UE2. We're eager to see what kind of performance we can squeeze out as both the engine and our game continue to mature.
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