Main Features: - Unique union of FPS and RTS game technology; - State-of-the-art FPS quality in physics and graphics; - Extensive, borderless game environment; - Massive units and buildings; - Epic battles, hundreds of units engaged; - Full and/or partial destructibility of units - for example, a car without a wheel will still be able to move along; - No respawn time - more playing, less waiting; - Open Games - you can join any game any time - the system's auto-balance feature will keep everything in order, both Master or Fighter, no matter who joins in; REFUSION runs on its own completely new engine that takes advantage of multi-core CPUs and multi CPU systems using state-of-the-art, proprietary technology. The engine is able to handle tens of thousands of simultaneous interactions in real time. This means you can enjoy: - A fully and partially destructible environment; - Separable objects - units exist even after partial destruction; - Huge Game Environment - 1600 km2; - Hundreds of thousands of objects with their own physical attributes; - Massive battles EVERYWHERE in the game environment; - Many types of units; - Large and diverse environment spectrum; - Breathtaking view distance - massive perspective; - Dynamic shadows in whole view; - Shader Model 3.0; - HDR.
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