Rainbow Six 4 Q&A - interview
(hx) 08:58 PM CET - Jan,24 2005
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Ubisoft sent out a pre-arranged Rainbow Six: Lockdown Q&A
(thanks ShackNews) which
reveals the game's storyline:
1. Tell us a little about the new storyline.
The Global Liberation Front is a terrorist organization with a single goal:
destroying the governments of the developed nations. The GLF has obtained an
experimental bio-weapon, which they plan to use in a devastating terror attack.
Ding Chavez and Team Rainbow are brought in to neutralize the GLF, but no one
knows where or when the attack will take place and the clock is
ticking.Rainbow's Team-2 takes on the GLF and begins to dismantle them, one
terrorist cell at a time. But the GLF is a worldwide movement numbering in the
hundreds, and their elite units have received extensive paramilitary training.
The terrorists turn their attention to Team-2, and focus all their energy on
destroying Chavez and his operatives. The team now find themselves under attack,
and they have to wage a personal war against a relentless army of terrorists who
are ready to die for their cause.
2. Will Rainbow have a personal stake in every mission?
Members of the team are betrayed, ambushed, outnumbered, outgunned,
captured, and tortured. No one is safe. We want the player to feel like every
firefight could be the last one. To make matters worse, people who are close to
the team keep getting put in harm's way. While trying to take down this
terrorist network, Chavez and the team find themselves also protecting the
people they care about. So, yes, Team Rainbow will have a personal stake in just
about every mission, whether it's rescuing someone's niece, or getting one of
their analysts out of a heavy gunfight in one piece. There will also be missions
where Rainbow find themselves in the crosshairs, and Weber's pinpoint accuracy
is the only thing that keeps them alive.
3. Why change the conventional direction of the storyline for this Rainbow
campaign?
With Lockdown, we wanted to immerse the player in a cinematic experience. By
making the storyline more personal, we hoped to create three-dimensional
characters with distinct personalities and goals. For example, Ding Chavez won't
leave a man behind, under any circumstances. He wants to keep the team together,
no matter what. John Clark, on the other hand, wants to get the job done,
regardless of the cost, and he will use his people in whatever manner he deems
necessary.
4. How did you come up with the darker storyline? Was there something from
the original stories that made this transition a natural progression?
We looked to the Tom Clancy novels Rainbow Six and The Bear And The Dragon for
inspiration. In the books, we see a darker side to Clark and Chavez, as well as
moral ambiguity and conflict between team members (such as Johnston's infamous
"missed" shot at Worldpark). We really wanted to create some grey areas in the
way that the team operates. In terms of earlier games, Rainbow Six 3 (PS2)
featured a mission in which two members of Team Rainbow were captured by a
terrorist group, and had to be rescued. However, we felt that the overall tone
of Lockdown should be much more sinister than previous installments, given the
subject matter. Over time, the stress of the job has begun to take its toll on
the team. Years of disarming bombs with seconds left on the clock have turned
Roger McAllen into a wisecracking troublemaker who hides his paranoia behind a
flippant attitude, and Ayana Yacoby has been so shaken by the horrors she's
witnessed on the battlefield that she has difficulty showing any emotion other
than rage. In many ways, the various operatives are deeply flawed individuals.
5. Were there any challenges when writing the story?
We wanted to create a story that focused on the characters, while
maintaining the core elements of a Rainbow Six game. The challenge with a game
like Rainbow Six is that you've got an elite unit, the best of the best, yet you
need to make the player feel somewhat threatened when facing a group of
disorganized, fanatical terrorists.
6. Do you think fans of the franchise will welcome this change in the
storyline? Do you expect any backlash from the community?
Hopefully, the fans will appreciate the emphasis on realism in storytelling
and our aim to delve deeper into the Rainbow universe. In addition, we are still
delivering the core action that makes the Rainbow franchise what it is and we
are hopeful that the fans will enjoy the experience.
7. Any last comments on the darker storyline?
The storyline immerses the player in the roles of Ding Chavez and Dieter
Weber, two heroes with radically different personalities and objectives. Ding is
a charismatic and confident team leader, but there is nothing he won't do to
protect the lives of his teammates. Weber is an arrogant loner who watches the
team through a scope, when he's protecting them from a distance. The team isn't
just rescuing random hostages in foreign countries this time. They're fighting
for their survival in the streets of Algeria, crawling through piles of human
bones under the city of Paris, and avenging their fallen comrades in a battle
atop a crumbling fortress, miles from civilization.
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