Quake 4 1.3 Patch Content Preview - preview/review
(hx) 08:58 PM CEST - Jul,29 2006
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Both
Ritualistic and
PlanetQuake4.net both have previews of the upcoming Quake 4 1.3 patch,
revealing that Ritual Entertainment has created new maps and two new game modes
for Raven's shooter. Here's a taster:
To get a true sense of what it is like to play the new Deadzone gametype, a group of id Software employees were gathered to play with us on a local server. Deadzone is a team-based gametype that requires players to pickup a rune and then proceed to the center of the map where the Deadzone areas are located. The entire strategy of the game lies in staying alive in the Deadzone as long as possible. For every second you stand inside the Deadzone, you will receive one point. The Deadzone areas are clearly marked with the outline of floating Deadzone rune icons which are defaulted to white, but change color depending on which team is in control. If it happens that a member from each team enters the Deadzone with a rune at the same time, the outline around the Deadzone turns red indicating a dispute. The dispute is settled by you or a teammate killing the opponent, therefore taking control of the Deadzone. The Deadzone maps by default contain about 6 Deadzone runes which last 45 seconds. Just as other team-based gametypes, Deadzone has different strategies players can enact to win the match.
In addition to the Deadzone gametype, Quake 4 1.3 adds the server side option named "Buy Mode". "Buy Mode", which can be enabled inside any Quake 4 map, removes weapons, ammo, and armor from the map. You spawn into the map with a pre-set amount of points (1000 by default) with which you can buy weapons, ammo, armor, and health. By default, the letter "b" is bound to make the Buy Menu appear. Once you choose to open the Buy Menu, an entire list of items you are able to buy appears. Items, which you cannot afford, are faded out. If you choose a weapon for example, ammo must also be purchased along with that weapon. This "Buy Mode", just as Deadzone, has its own special strategy. Players must decide if it is a better strategy to buy armor instead of more powerful weapons or to accumulate a higher amount of points to buy more a powerful weapons instead. Many associate the buying of items with Counter-Strike, but this Quake 4 gametype is nothing like it. You can be in the heat of a battle and have saved up enough points for that rocket launcher or railgun you desperately need. That's right, all items can be bought any time during the course of the game, just as long as you can afford them. Even after dying, your weapon will still be there.
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