FiringSquad: What will make the game's multiplayer elements different than the norm? Tim Gerritsen: Insanity. There's really no other way to put it. The experience is deathmatch, but since we incorporated the major features of the single player game such as portals, gravity manipulation and the fact that you can walk up certain surfaces as well as spirit walking and shuttles it turns into an experience similar to one of MC Escher's paintings. The effect is amazing as you run into spaces that make no sense by the laws of physics of our world, but in the game you quickly come to understand them and it makes for a really intense game. Several testers have commented to us that "this makes deathmatch fun again." That really was the best compliment they could have given us.
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