The game strategies will emerge as you progress. At first Blitz wants you to simply get accustomed to the controls. Soon, however, you'll face situations like this: You and a small band of zombies take to the street (I already like the sound of this). On your right is a crowd of scared people, stuck in an alley of cul-de-sac. In the distance, you can see a policeman or two. The police are far enough away to ignore you, but you'll need to pass them to progress. You quickly group and command your zombie army to attack and transform the innocent crowd. You'll watch as the NPCs scream and run, only to be mobbed by the zombies, which bite and gnaw, hit and beat the humans until they're dead. In Possession, humans transform into zombies right quick, so within less than 30 seconds, you have doubled or tripled your zombie army from say, 10 to 30. Now, it's time to take care of the police. One strategy is to power right down the middle of the street. You could send out all you zombies right down the pipe to try and just maul them with numbers. But as you get closer, you realize the cops have rocket launchers. Subtle, isn't it? Apparently, the cops are aware of your zombie shenanigans. What you'll instantly learn is that the rocket launchers will immediately tear up your army of undead, and you'll be left with nothing. A better strategy is to split the army into groups, almost a little like in Full Spectrum Warrior or First to Fight, with each team lining a street side. When the cop attacks one side, the other will come through and maul his ass. To add to the zombie mayhem, you can intimidate your enemies. You can use fear to destroy an overzealous or overconfident police force. It's in these kinds of ways you'll find the game is strategic and tactical. Who would have thought of zombies as soldiers?
Dominant Species - In this 3D strategy game, you take the role of a powerful alien intelligence, a Mindlord, engaged in a constant and deadly conflict with other hives on your home world, Mur. Your struggle is over the possession of Anima, the precious substance that sustains all life in your world. (1273 hits) Cross Fire - Cross Fire is an online military first-person shooter for the PC, developed by SmileGate and Neowiz, and co-published by G4BOX and Wicked Interactive. Players assume the role of either a Black List or Global Risk mercenary, and then join an online team that must work together to complete objective-based scenarios. Cross Fire's flagship feature is its "Ghost Mode", which puts one team in possession of top-secret cloaking technology, rendering them invisible to the opposing team. This team of "ghosts" is armed only with knives, and must stealthily track and hunt the enemy team. This mode is exclusive to Cross Fire and no other mode exists quite like it in any other first-person shooter. (654 hits)