Microsoft Reveals Details of Xbox 2 - console
(hx) 12:07 AM CET - Mar,10 2005
- Post a comment / read (1) Microsoft on Wednesday gave
some of the first
key details on the next
generation of its Xbox video game system, which will include an emphasis on
high-definition content, an integrated media browser and "microtransactions" for
in-game purchases.
Features of the guide include these:
- Gamer Cards. Gamer Cards provide gamers with a quick look at key Xbox Live
information. They let players instantly connect with people who have similar
skills, interests and lifestyles.
- Marketplace. Browseable by game, by genre, and in a number of other ways, the
Marketplace will provide a one-stop shop for consumers to acquire episodic
content, new game levels, maps, weapons, vehicles, skins and new
community-created content.
- Micro-transactions. Breaking down barriers of small-ticket online commerce,
micro-transactions will allow developers and the gaming community to charge as
little as they like for content they create and publish on Marketplace. Imagine
players slapping down $.99 to buy a one-of-a-kind, fully tricked-out racing car
to be the envy of their buddies.
- Custom playlists. This feature eliminates the need for developers to support
custom music in games. The guide instantly connects players to their music so
they can listen to their own tracks while playing all their favorite
next-generation Xbox games.
Typifying the HD Era game experience, the guide requires hardware designed
with software in mind. System-level features of the guide such as custom
playlists, the Xbox Live Friends list and voice chat are enabled at the chip
level, liberating developers to focus on creating games, not developing for
technical certification requirements (TCRs).
To support consumer demands for the HD Era, the next-generation Xbox is
designed around key principles that let developers maximize real performance,
using concepts they are already familiar with.
The next-generation Xbox hardware design principles include the following:
- A well-balanced system that will deliver more than a teraflop of targeted
computing performance
- A multicore processor architecture co-developed with IBM Corp. that provides
developer “headroom” and flexibility for the HD Era
- A custom-designed graphics processor co-developed with ATI Technologies Inc.
designed for HD Era games and entertainment applications
In addition, familiar software technologies such as DirectX, PIX, XACT and
the recently announced XNA Studio - an integrated team-based development
environment tailored for game production - complement the new hardware to help
game developers unlock increasingly powerful and complex silicon.
The HD Era gaming platform will strike an elegant balance of hardware, software
and services to power the new experiences consumers demand. Games and
entertainment features such as the next-generation Xbox guide represent a shift
toward more immersive and integrated consumer experiences. This shift will be
further illustrated by a significant leap to high-definition graphics, where
character movements and expressions are intensely vibrant and nearly
indiscernible from real life; by multichannel, positional audio fidelity so
clear and precise that players will be able to hear the faintest enemy footsteps
sneaking up behind them; by richer online communications; and by an abundance of
on-demand content for game consoles.
In related news, Microsoft announced today that
it would be utilizing Epic's Unreal Engine 3.0 technology in games for the
next generation of the Xbox. |