After all the success we had with Wolfenstein and the Commander Keen games, there was huge speculation about what our followup would be. Someone even came up with an acronym for their own fantasy version of it: SPISPOPD, which stood for Smashing Pumpkins into Small Piles of Putrid Debris. And then someone actually made that game. We started work on something new in January 1993, putting out a press release announcing all the revolutionary things it was going to do: we said we fully expected it to cause the biggest loss of productivity in the world ever. Then one day we were playing Dungeons & Dragons at the Texas HQ of our company, id Software, like we had done for years. John Carmack, lead programmer, was Dungeon Master as usual. I got greedy trying to procure a magic sword and caused the entire world to be overrun by demons. Something just clicked. We all loved sci-fi, especially Aliens: it was a fast-action movie and id wanted fast-action games. So what if – instead of finding aliens, like in every movie in the world – a player opened up a portal to hell? Your character, a space marine on a Martian base, would then have to fight all the demonic monsters pouring out. First-person shooter games became huge because players could identify directly with the character, but early versions had to be designed around limited speeds. The advent of Intel's 386 microprocessor finally gave us more horsepower: we could start making stuff move fast. Carmack put in as many new features as possible: irregular walls, sloping floors, changing light levels. The aim was to be cool and realistic – but also fast. We wanted to make it the most fun thing we could ever think of playing. There can't be a more fun game in the world. I wrote the programme behind all the levels, and did a lot of the design and audio work. The artists kept Necronomicon, a book of images by the Swiss surrealist HR Giger, open in front of them, to help them come up with crazy disturbing stuff. That's why we have walls that are like spines and screaming faces, and marines impaled on spikes. It inspired hellish monsters, too, like the cacodemon – the one that flies, shoots lightning and then spills its blue guts out when it dies. It looks very cartoon-like today, but it was the coolest thing when it came out.
Retro Dos (Floppy Disk) Games Collection - This Collection is based on the Dos games which i collected since 1991-1994. They don't run smoothly on Windows OS, therefore they are made run able with Dosbox emulator and compressed , (1018 hits) Trials Fusion - Multiplayer Trailer - Trials Fusion, made by Redlynx and Ubisoft, is what makes you love the Trials series with the visual breakthroughs of PS4, Xbox One, PC and also on Xbox 360. (809 hits) Titan Attacks - Titan Attacks is the latest release by PuppyGames, developer of Ultratron and Alien Flux. Essentially a Space Invaders game featuring sprites made out of glowing pixels, your objective is to blast every single enemy to smithereens in each level and occasionally engage alien motherships during boss encounters. (786 hits) Battlefield 1943 - Battlefield 1943 will be available on Xbox LIVE Arcade, PlayStation Network and on PC for download. This give players access to the famous action packed Battlefield gameplay quicker and easier than it's ever been. Play as the US Marines or the Imperial Japanese Navy on match-made servers for optimal challenge, as you gain ranks and awards. Battlefield 1943 is your own version of one of the most famous campaigns in the history of the world! (661 hits) Wargame Red Dragon - Wargame Red Dragon retains the basic game mechanics that made the series so successful, but now shifts the theater of war to a more exotic setting: Asia! Over 650 new units (a total of 1,450!) and meticulously detailed and varied battlefields provide an immense strategic depth and a new dynamic campaign system and intense multiplayer modes, where up to 20 players can compete simultaneously, make Wargame Red Dragon a worthy successor to AirLand Battle. (632 hits) Winslop - Winslop was made by the same developer behind FlyOOBE, a quite popular tool for customizing Windows 11. It is based on the recently released Remove Windows AI script, but it builds on it with a few extra features. It is a native app that not only removes AI features but also adjusts Windows behavior, apps, default settings, and policies. The maker says Winslop is "modular by design," and future updates will expand the app with additional capabilities. (264 hits)